Release Notes
PRISM Surface v1.1.0-RC1 release notes
Section titled “PRISM Surface v1.1.0-RC1 release notes”PRISM Surface v1.1.0 expands the material workflow with the new PRISM Material Converter and broader HDRP material support.
- Scan loaded scenes or selected GameObject hierarchies and review referenced materials before conversion.
- Review compatibility classifications, proposed surface settings, mapped properties, and warnings before converting.
- Create new PRISM materials while leaving source materials and texture import settings unchanged.
- Optionally replace renderer material references after conversion; Unity Undo restores changed references.
- Convert supported HDRP/Lit Opaque, Alpha Clipped, and Alpha Transparent materials. Unsupported modes and features are identified before conversion.
- Configure expanded surface controls, including surface type and culling options.
- Enable transparent decal receiving where supported by HDRP. Supported decal channels are Base Color, Normal, and Smoothness.
- Preserve supported Mask Map remapping for Metallic, AO, and Smoothness.
- Detect invalid normal-map import settings and report when a normal map cannot be safely transferred.
- Exclude existing PRISM materials from conversion candidates.
- Improve Material Tool persistence and responsiveness.
- Update documentation with converter workflows, compatibility guidance, and before/after examples.
HDRP materials that rely on mesh UV layout, texture atlases, trim sheets, or baked region selection may require manual adjustment after conversion because PRISM uses triplanar sampling. Appearance-preserving atlas-aware workflows are planned for a future major release.
Publisher: Quantum Rift Interactive
Release candidate: PRISM Surface v1.1.0-RC1
Unity/HDRP baseline: Unity 6000.3.10f1 / HDRP 17.3.0
Return to the PRISM Surface User Manual.
